BERLIN1928 is set to become a state-of-the-art virtual reality simulation of Berlin during the 1920s, made up of a complete virtual reconstruction of the city during the period between the two world wars. This simulated model of the city will be accessible through different applications and will be brought to life with the inclusion of narrative stories from that period.

In 2016, 31 million tourists had an overnight stay in Berlin. Many of them would have loved to experience the city as it once was, in all its glory.




This simulation of 1928 Berlin will begin with the MItte district and continually expand out from there. The Museumsinsel, the old Philharmonie, the Berlin Castle, and Vossstrasse are already mapped out as part of a case study, and nearby Unter den Linden as well as Friedrichstrasse are set to follow.

This herculean task of virtually rebuilding 700 years of historical architecture will obviously not be able to be completed by a handful of 3D artists. To make this grand project work, we are creating an online platform to begin crowd funding for the project and to recruit more helping hands. One target group we are especially reaching out to is students of architecture, who will be able to work with us on the digitalizing of the city. Currently existing models that others have created or want to create can be integrated into our simulation. One key goal of our project is to be as historically accurate and authentic as possible. In the later stages of the project we will work to include other timeframes such as the 1650s, 1880s and even 1939.

This project is meant to be more than just a digital reconstruction of 1920s Berlin. We want to go further, and to bring this simulation to life. The flow of life within the city, which in 1924 had at least 800,000 more citizens than today, also needs to be experienced. Traffic, pedestrians, culture, music, art, film, science and ordinary life on the streets will be brought to life. The first swimming pool with artificial waves, the first indoor ski slope, the many malls, department stores, and theaters are all places we want people to experience firsthand, as if they had really travelled back in time and had arrived in old Berlin.

The story of the grand metropolis of Berlin will be brought to life. Users will be able to have Marlene Dietrich, Albert, George Grosz and Vladimir show us their Berlin and tell their story of the city’s “golden 20s.” Taking part in famous Berlin adventures, they will be able to go searching for M and will get to be detectives with Emil.



In the first step, we want to bring the old Berlin City Palace to life. Here we have already completed about 80% of the required models. The area around the castle as well as the courtyards and some of the prestigious interiors and stairwells are to be made accessible.

The old castle can thus be experienced again virtually. The magnificent parade rooms, the apothecary’s wing and the inner courtyard facades will be on display again. This will perfectly complement the currently under construction facade reconstruction of the old castle.


After the castle and its surroundings, we want to realize the next step: Unter den Linden. From the castle to the Brandenburg Gate.

The old Adlon, the Bauakademie (building academy) and the Kaisergalerie invite you to take a virtual stroll.


Alexanderplatz, Unter den Linden, Pariser Platz, Potsdamer Platz, Leipziger Straße. The Kaisergalerie, Friedrichstraße and the entire area of the old Cölln will be integrated into the simulation.
Old Berlin. The centre of the metropolis. The VR simulation is growing!

Now a wide variety of applications are conceivable. Of course, we are primarily thinking of the VR application for the headset at home. With the architectural model as a background, the manifold stories of the city can now be experienced. From Tucholsky, Josephine Baker, Anna Pavlova and Max Liebermann to Emil and his detectives.

We also want to show this VR simulation through various fixed installations in museums or pavilions.




What unites the team is the fascination for the old, lost Berlin. The mythical Atlantis of the golden 20s. Its magnificent buildings, its unconditional modernism, its cultural radiance, its vitality and its central role in Europe and the world as a metropolis.

This fascination has accumulated a tremendous wealth of knowledge over the years. Collections of more than 100,000 pictures and stories, as well as detailed knowledge about the centre of Alt-Berlin have been created.

The most accurate models of the entire area around the old castle and some outstanding architecture, such as the old Philharmonic Hall or the hitchhiker’s station, have been created in lovingly detailed work.

The project aims to raise these treasures and make accumulated knowledge accessible, to tell stories from the history of a metropolis.


During the 1920s my great grandfather lived at Friedrichstrasse 49. Back then it went by the name Neusilber und Kaiserliche Hofgalvanisation. Today it goes by the alias “Original Berliner Currywurst”.

I grew up in Munich but I came to Berlin on October 15,1989. Three weeks later I was in tears as I stood atop the Berlin Wall, helping to chop away at it as we demolished the symbol of separation between East and West Berlin.

Ever since that day I have been concerned by the massive loss of the city of my great-grandfather, what historians have called the “Athens on the Spree.” My dream of wanting to go back in a time machine to the glorious golden twenties in Berlin has grown with every new, ugly building that sprung up to fill in the gaps caused by the war.

Help us to develop this amazing VR-Experience. Please share!




We now have the possibility to make this dream of time travel come true. Current graphics capabilities in combination with the newest virtual reality (VR) headsets are fast and efficient enough to produce highly immersive digital realities. This is only the beginning, however, as worldwide efforts are in motion to make these VR experiences even bigger and better.

The models making up the base of our VR simulation have been constructed over years of work. They have been created with an obsession for architectural detail and an affection for the craft of virtual simulation. These models demonstrate the level of enthusiasm and passion with which we, as a team, are meeting the challenge of reviving the golden era of Berlin.

They impressively demonstrate the passion with which we, as a team, take up the challenge of bringing Berlin’s golden age back to life.

Berlin would be the first city with authentic time travel – and a living virtual archaeology.

Virtual Reality is the future – anyone who has experienced it live understands the addictive factor of immersion. With no other medium can Berlin live up to its reputation as a digital frontrunner and at the same time tell its great story in a future-oriented way!

BERLIN1928 becomes

the world’s largest

virtual city simulation.


The foundation on which these works will be built will be an online encyclopedia of Berlin. This encyclopedia will organize all the information concerning Berlin, its culture, and its history into one digital resource that will be easily accessible. This information will be linked to the model in a way that makes them useful for learning, giving users even more insight into this era. Interdisciplinary architects, historians, designers, storytellers and game-developers will all be working together on this project.

While this unique encyclopedia will develop into a valuable tool for future historical studies of this period, it will even sooner function as a central hub to better appreciate the general history of the city. Such basic historical kinds of appreciation are often missing in this day and age.



Basis of all our efforts is the Database. As of now we have around 80.000 images of the City. We are actually building an enormous Database of all these images and combine them with all the information we have already gathered. Storys about famous people living there, stores and companies. 


As a Basis we are starting with Michaels enormous amount of 3D Models. We are planing a big 3D Model Database allowing us to enable crowd-modeling. Students from all over the worl can than help to rebuilt the architecture models. a


As first we are now working on a VR-Model of the old Berlin-Castle. As the re-erection of the Castle as Humboldt-Forum develops we are working on an App and VR-Installation to actually go into the building and visit the original interior, wich is in fat not reconstructed.




Finalisation of the proof of concept (castle environment)
– Kickstarter campaign
– fundraising
– Team building – Team building
– Structure and filling of the online encyclopedia
– Installation of the platform for decentralized acquisition of 3D models
– Construction of the city palace including the surroundings and some interiors


– Recruitment of further funds
– Extension of the data basis and the model[depending on the model of financing]
– Structure of the Berlin Mitte model (central axis Friedrichstrasse – Unter den Linden)
– Release 1 and 2 of the section “Stadtschloss” and later “Die Linden”.
– Development of stationary installations (museums etc.)


– Recruitment of further funds
– Extension of the database and the model[depending on the model of financing]
– Structure of the Berlin-Mitte model (Bermuda corner)
– Release 3. construction phase castle and later “Die Linden
– Development of further stationary installations (museums etc.)
– The time travel bus (THE MAGICAL TIMETRAVEL- BUS)


A Database for the collection of images, texts, films, 3D models and cross-references to other collections.

+ a self-development for the fast capture and order of images – similar to by Alexander Darda, a project participant.

The model is developed in the 3D game development environment UNREAL ENGINE 4. The models are created using 3D-Max, Cinema4D and Modo. SpatialOS offers the possibility of massive scaling (MMO) of the parallel attendance as well as a persistent simulation experience.


– Kickstarter campaign
– Donations via a sponsoring association.
– regional and supraregional subsidies
– Sponsors and building sponsorships
– Crowd Modelling

In addition to the direct marketing of the simulation as an educational game via download, other channels can be used for financing.

– Guided tours of Augmented Reality Apps
– Sponsors (product placement, e. g. automobile manufacturers or brands that already existed at that time – e. g. mouthwash, detergents)
– Sponsoring of individual buildings / blocks (banks, insurance companies)
– Stationary single installations in museums or at prominent tourist places.
– Marketing through apps for mobile devices.
– Multimedia city tours
– Creation of 3D animations for TV documentaries
– Sale of 3D models
– Time travel (virtual city tours)

And finally and finally the marketing of the world’s largest, authentic, virtual city simulation as a massive multiplayer online experience


Our first shot will be the old Berlin Castle. This is only a quick 360 of the VR model.


Peter Langer

Dipl. Industrial Designer,  has been working in the fields of corporate architecture, exhibition and 3D visualization since 1991. Socialized in Munich. October 1989 Move to Berlin. Studied at the HdK, graduated in industrial design. Afterwards vertical start with the Triad Projektgesellschaft. From Mercedes Benz to the Bertelsmann Pavilion at the Expo in Hanover in 2000, parallel to the start of independent business with KfW’s appearance at the Expo. Until today, he has worked with his own agency for many well-known international agencies and clients.

Dr. Benedikt Goebel,

Urban historian, topographer –
Studied history in Münster, Vienna and Berlin (doctorate in 2003). Staff member of the Berlinische Galerie, the Architekturmuseum Berlin and the Staatsbibliothek zu Berlin. Since 2011 owner of the Berlin Office for Urban Research. Since 2017 visiting professor for construction history at the Beuth Hochschule für Technik Berlin. Member of the Berlin Historical Commission, werkbund berlin, speaker of the Bürgerforum Berlin and board member of the AIV zu Berlin.

Michael Tillmann

3D-Artist, lecturer –
3D Web and Multimedia Designer. As a freelance graphic designer, he has been working for many years in the fields of architectural visualization, web and game design. Lecturer for 3D Max at ITW/SiliconStudio. Architectural visualization for renowned customers. In cooperation with the Philharmonie Berlin he realized the digital reconstruction of the old Berlin Philharmonie in Bernburgerstr. Since 2012, he has also been working on the development of the 1880 Berlin Model, the basis of our project.

Thomas Hofmann

MacomNIYU GmbH,
Technical planner, director, filmmaker and musician. Currently working for all major automobile manufacturers at many trade fairs and events. more than 2000 media projects worldwide.

Annette Ahme

Historian and networker, Berliner Historische Mitte e.V.,

Ruben Steinbacher

Programmer & Technical Artist
Since more than 15 years in the IT & game development with different engines. 2007 to 2010 Consulting Developer & Community Engineer at Avatar Reality Inc. moved to Berlin in mid-2010 and has been working for GK Software AG in PreSales since then. With Unreal Engine 4 since its release in 2014.

Dipl. Ing. Van Phuong Ma

database programmer
Studied information technology at the TUB (graduated 1998) Trained project manager; engineer for back- & front-end, DevOps, cloud and modern IT infrastructures

Dipl. Ing. Alexander Darda

Research, Web developer, Image archive,

Guido Ludwig


Frank Jakobczyk

Architektur und Städtebau, 3D-Artist, Dozent

Karsten Schneider


Dipl. Arch. Michael Lieb,

Architect. Setdesign, 3D/VR-Artist,

B.Sc. Andrija Krüger

3D Artist & Software Developer
Studied media informatics at the Beuth Hochschule für Technik Berlin. Years of experience as a 3D artist in the games industry. Support of the BF2 Modification Operation Peacekeeper as a 3d modeller. Software developer at AMDIS Media and IT Services GmbH in Berlin. Responsible for the planning and implementation of web and desktop applications.





D-10435 BERLIN


+49 30 41717014


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