BERLIN1928 breathes new life into the European metropolis of the 1920s. The VR simulation shows the Berlin of the interwar period and tells numerous stories and anecdotes. In the 1920s, Berlin was marked by extreme contrasts in every respect. Wealth and misery were often only a stone’s throw apart. The splendour and pomp of the magnificent architecture on the large boulevards and one street down: shabby backyards without sunlight. War veterans begging for alms in front of glittering variety theatres and cinemas.
World famous department stores, haute couture and public baths for the poorest of the poor. Unconditional modernism, high culture with international appeal, a cocaine infused avant-garde in the countless art galleries and a distinct milieu… BERLIN1928 will depict all of this and make it possible to experience it again. Join us on a journey through time and experience this fascinating era up close!
Im virtuellen Bus
durchs Brandenburger Tor
Die Zeitreise beginnt am Brandenburger Tor und führt über den Pariser Platz bis zur Kreuzung Unter den Linden/Friedrichstraße. Das Tor und der Pariser Platz zählen zu den symbolträchtigsten Orten in Berlin: Ursprünglich ein in Stein gehauenes Abbild von Glanz und Gloria der preussischen Herrscher wurde das Ensemble in der Nachkriegszeit zum tragischen Symbol der deutschen Teilung, bis es 1989 zu einem der Orte avancierte, an denen die Wiedervereinigung gleichsam mit Händen zu greifen ist. In den 1920er Jahren vereinte der repräsentativste Platz des Landes annähernd alles, wofür die Metropole Berlin internationales Renommeé genoss:
This is where world famous artists like Max Liebermann lived and worked. In the nearby officers’ casino and in the opulent private residences the fine society met. Then as now, the Adlon Hotel and the British and American embassies, as well as the Academy of Arts are among the neighbors. The magnificent boulevard Unter den Linden and Friedrichstraße, which today are two important “must see” for all Berlin visitors, have also been regarded as top addresses for around 100 years.
The myth surrounding the Berlin of the 1920s has remained unbroken: Without exaggeration, the world is still fascinated by the glittering and pulsating metropolis. Tom Tykwer’s “Babylon Berlin” has already impressively demonstrated how attractive the golden twenties are for a broad public. And it is to be expected that the radiance of this decade will continue to increase in the coming years.
Finally, the next 20s are approaching, “Babylon Berlin” has run with record ratings on ARD and the opening of the Humboldt Forum is also approaching. Many Berlin visitors – as well as countless Berliners – are in search of old Berlin. VR or XR projects like BERLIN1928 can close a gap here that could not be closed for a long time.
For BERLIN1928, professionals from a wide variety of industries have joined forces: The team has profound expertise in the fields of architecture and city history, production, game, level and character design, storytelling, event and location management, communication and business administration. The approximately 15 members of the core team are united by their fascination for Berlin at that time.
BERLIN1928 is to become more than “just” a culturally valuable, technologically innovative “product” that can be evaluated multiply on countless channels or platforms and in the form of various applications. The VR experience should also contribute to the development of a scientifically founded but at the same time lively, virtual city archaeology.
Der direkte Draht zu uns