BERLIN1928 breathes new life into the European metropolis of the 1920s. The VR simulation shows the Berlin of the interwar period and tells numerous stories and anecdotes. In the 1920s, Berlin was marked by extreme contrasts in every respect. Wealth and misery were often only a stone’s throw apart. The splendour and splendour of the magnificent architecture on the large boulevards and one street down: shabby backyards without sunlight. War veterans begging for alms in front of dazzling variety theatres and cinemas.
World-famous department stores, haute couture and public baths for the poorest of the poor. Unconditional modernism, high culture with international appeal, a cocaine intoxicated avant-garde in the countless art galleries and a distinct milieu… BERLIN1928 will depict all of this and make it possible to experience it again. Join us on a journey through time and experience this fascinating era up close!
In the virtual bus
through the Brandenburg Gate
The journey through time begins at the Brandenburg Gate and leads across Pariser Platz to the intersection Unter den Linden/Friedrichstraße. The Tor and Pariser Platz are among the most symbolic places in Berlin: Originally a stone carved image of the splendour and glory of the Prussian rulers, the ensemble became a tragic symbol of the division of Germany in the post-war period until it became one of the places where reunification can be grasped with hands in 1989. In the 1920s, the country’s most representative square united almost everything for which the metropolis of Berlin enjoyed international renown:
World-famous artists such as Max Liebermann lived and worked here, the nearby officers’ casino and the opulent private residences were a meeting place for fine society. Then, as now, the Adlon Hotel and the British and American embassies, as well as the Academy of Arts were among the neighbors. The magnificent boulevard Unter den Linden and Friedrichstraße, today two important “must see” for all visitors to Berlin, were also regarded as top addresses around 100 years ago.
Translated with www.DeepL.com/Translator
The myth surrounding Berlin in the 1920s remains unbroken: Without exaggeration, the world is still fascinated by the dazzling and pulsating metropolis. Tom Tykwer’s “Babylon Berlin” has already impressively demonstrated how attractive the golden twenties are for a broad public. And that the charisma of this decade will continue in the coming years.
is to be expected: After all, the next 20s are approaching, the series launch of “Babylon Berlin” on ARD is imminent, and the opening of the Humboldt Forum is also approaching. Many Berlin visitors – just like countless Berliners – are in search of old Berlin. VR or XR projects like BERLIN1928 can close a gap here that could not be closed for a long time.
For BERLIN1928, professionals from a wide variety of industries have joined forces: The team has profound expertise in the fields of architecture and city history, production, game, level and character design, storytelling, event and location management, communication and business administration. The approximately 15 members of the core team are united by their fascination for Berlin at that time.
BERLIN1928 is to become more than “just” a culturally valuable, technologically innovative “product” that can be evaluated multiply on countless channels or platforms and in the form of various applications. The VR experience should also contribute to the development of a scientifically founded but at the same time lively, virtual city archaeology.
The direct line to us